about me

I have been in the VFX industry for 10+ years. I have worked at Outpost VFX, MPC and Dneg as an environments artist, specialising in modelling, texturing & lookdev of buildings, interiors and landscapes. I enjoy hardsurface modelling props and spaceships and cannot admire a rock face without wondering how I would sculpt and texture it.

I am skilled in Substance Painter & Designer, Maya, Zbrush, Houdini, Mari and Nuke

Lookdev skills: Arnold in Houdini, Renderman in Katana